/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Duskwood
 SD%Complete: 100
 SDComment: Quest Support:8735
 SDCategory: Duskwood
 EndScriptData */

#include "ScriptPCH.h"

/*######
 # at_twilight_grove
 ######*/

class at_twilight_grove: public AreaTriggerScript {
public:
    at_twilight_grove() :
            AreaTriggerScript("at_twilight_grove") {
    }

    bool OnTrigger(Player* pPlayer, const AreaTriggerEntry * /*at*/) {
        if (pPlayer->HasQuestForItem(21149)) {
            if (Unit* TCorrupter = pPlayer->SummonCreature(15625, -10328.16f, -489.57f, 49.95f, 0, TEMPSUMMON_MANUAL_DESPAWN, 60000)) {
                TCorrupter->setFaction(14);
                TCorrupter->SetMaxHealth(832750);
            }
            if (Unit* CorrupterSpeaker = pPlayer->SummonCreature(1, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ()-1, 0, TEMPSUMMON_TIMED_DESPAWN, 15000)) {
                CorrupterSpeaker->SetName("Twilight Corrupter");
                CorrupterSpeaker->SetVisible(true);
                CorrupterSpeaker->MonsterYell(
                        "Come, $N. See what the Nightmare brings...", 0,
                        pPlayer->GetGUID());
            }
        }
        return false;
    }
    ;
};

/*######
 # boss_twilight_corrupter
 ######*/

#define SPELL_SOUL_CORRUPTION 25805
#define SPELL_CREATURE_OF_NIGHTMARE 25806
#define SPELL_LEVEL_UP 24312

class boss_twilight_corrupter: public CreatureScript {
public:
    boss_twilight_corrupter() :
            CreatureScript("boss_twilight_corrupter") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new boss_twilight_corrupterAI(pCreature);
    }

    struct boss_twilight_corrupterAI: public ScriptedAI {
        boss_twilight_corrupterAI(Creature *c) :
                ScriptedAI(c) {
        }

        uint32 SoulCorruption_Timer;
        uint32 CreatureOfNightmare_Timer;
        uint8 KillCount;

        void Reset() {
            SoulCorruption_Timer = 15000;
            CreatureOfNightmare_Timer = 30000;
            KillCount = 0;
        }
        void EnterCombat(Unit* /*who*/) {
            me->MonsterYell("The Nightmare cannot be stopped!", 0,
                    me->GetGUID());
        }

        void KilledUnit(Unit* victim) {
            if (victim->GetTypeId() == TYPEID_PLAYER) {
                ++KillCount;
                me->MonsterTextEmote(
                        "Twilight Corrupter squeezes the last bit of life out of $N and swallows their soul.",
                        victim->GetGUID(), true);

                if (KillCount == 3) {
                    DoCast(me, SPELL_LEVEL_UP, true);
                    KillCount = 0;
                }
            }
        }

        void UpdateAI(const uint32 diff) {
            if (!UpdateVictim())
                return;
            if (SoulCorruption_Timer <= diff) {
                DoCast(me->getVictim(), SPELL_SOUL_CORRUPTION);
                SoulCorruption_Timer = rand() % 4000 + 15000; //gotta confirm Timers
            } else
                SoulCorruption_Timer -= diff;
            if (CreatureOfNightmare_Timer <= diff) {
                DoCast(me->getVictim(), SPELL_CREATURE_OF_NIGHTMARE);
                CreatureOfNightmare_Timer = 45000; //gotta confirm Timers
            } else
                CreatureOfNightmare_Timer -= diff;
            DoMeleeAttackIfReady();
        }
        ;
    };
};

void AddSC_duskwood() {
    new boss_twilight_corrupter();
    new at_twilight_grove();
}
